Animation Details
Climbed the Wall and Jumping_1 presents a traversal performance with raised-knee reaches, low poses and a later airborne turn. The character begins stepping, lifts a knee high and extends an arm upward before folding the torso forward and lowering into a compact crouched position.
After holding low, the figure rises, turns through the jump and comes down into another deep crouch. Recovery steps follow, with a knee lift still visible near the end. No wall, ledge or ground surface is rendered, so the sequence's obstacle height, grip positions and exact landing contacts require scene-specific alignment.
Technical Specifications
File format: FBX, according to the existing listing. Source frame rate, skeleton details, root motion and loop continuity have not been independently verified. Separate climb, jump and landing clips or a working traversal controller are not established by the preview.
Compatibility and Production Workflows
Maya or Blender FBX import can support fitting the performance to a wall or ledge proxy. For an Unreal Engine character, use an appropriate skeleton and review retargeting. Check hand reach, knee clearance, the airborne orientation change and crouched recovery against your geometry. These workflows have not been tested with the archive.
Suitable Uses
Useful for a staged obstacle transition, an adventure cutscene or a parkour-style character sequence. The low pause can provide a point for a camera change before the jump, while the recovery steps can connect to further movement you author. Build the set and contact timing around the verified source motion after import.
What's Included
Attached archive: Climbed the wall and jumping_1.zip. FBX animation is listing-supported; archive contents have not been inspected. Wall models, character geometry, effects, sound and traversal systems are not confirmed as included.
Tags
climbing-style traversal, raised-knee reach, airborne turn, crouched landing, recovery steps, adventure cinematic, FBX animation
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US$1.00價格
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