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Animation Details

Civillian Jump Across 2 combines alternating running strides with a relatively upright jump pose. During takeoff, one knee lifts and the arms rise unevenly, with one hand reaching forward and the other moving beside the head. The leading leg extends as the opposite leg bends behind. As the body lowers, the arms spread and return toward a running pattern, followed by additional steps and a turn in facing direction.

 

Technical Specifications

Listed animation format: FBX. Source frame rate, rig structure, bone count, root motion and loop behavior are unverified. The preview provides no confirmed obstacle dimensions, travel distance or gameplay movement settings.

 

Compatibility and Production Workflows

For film adaptation, Maya can import FBX animation for shot planning and pose adjustment. MotionBuilder retargeting requires appropriately characterized source and target characters. Unity Humanoid workflows depend on a valid Avatar and suitable bone mapping. Check knee lift, leg extension and the arm near the head on the destination character, then refine transitions around the jump. These workflows have not been tested with this asset.

 

Suitable Uses

This variation can support a game traversal action, a cinematic running jump or an animated avatar crossing a designed environment. A side or three-quarter camera can make the separated leg poses easier to read. Preserve enough of the approach and recovery to show how the jumping gesture connects to the surrounding movement.

 

What's Included

Attached archive: Civillian jump across 2.zip. The listing identifies FBX animation; archive contents have not been inspected. Character meshes, environments, obstacle assets and audio are unconfirmed.

 

Tags

FBX character animation, upright jump pose, knee lift, running strides, asymmetric arms, traversal sequence, game character, cinematic movement.

Civillian Jump Across 2

US$1.00價格
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