Animation Details
Casual Jump presents a compact jumping movement from a relaxed standing pose. The arms begin beside the body, then bend slightly near the waist as the legs extend and the feet move together through the brief rise.
The knees soften as the character settles, the arms lower and the figure returns toward standing. The upper body remains mostly upright, with a small head tilt and modest hand movement rather than a large overhead swing. No obstacle or ground surface is rendered, so jump height, travel distance and exact landing alignment cannot be established from the preview.
Technical Specifications
File format: FBX, according to the existing listing. Source frame rate, skeleton details, root motion and loop continuity have not been independently verified. The preview does not confirm separate takeoff and landing clips, physics-driven movement or a ready-made jump controller.
Compatibility and Production Workflows
Blender or Maya FBX import can support fitting the movement to a cinematic scene. For a Unity character, consider a suitably configured Humanoid Avatar and inspect the retargeted result. Check floor height, foot placement and the return to standing before connecting other actions. These workflows have not been tested with the supplied archive.
Suitable Uses
Useful for a small character hop, an everyday movement in a cutscene or an avatar action with restrained arm motion. Its compact posture can fit a simple performance shot. Build any obstacle interaction, gameplay trigger or subsequent movement separately around the source animation after import.
What's Included
Attached archive: Casual jump.zip. FBX animation is listing-supported; archive contents have not been inspected. Character models, environment assets, sound and movement-control systems are not confirmed as included.
Tags
Casual Jump, compact hop, upright character motion, settling pose, everyday movement, avatar action, cinematic animation, FBX
top of page
US$1.00價格
bottom of page

















