Animation Details
Civillian Jump Across 3 follows a running approach with an expansive jump silhouette. One arm arcs above the head while the other reaches outward, and the bent legs draw beneath the tilting body. During the landing passage, the arms lower and the torso pitches forward before returning to alternating running steps. The character subsequently becomes more upright and changes facing direction, giving the sequence visible approach, jump and recovery phases.
Technical Specifications
Listed animation format: FBX. Source frame rate, rig structure, bone count, root motion and loop behavior are unverified. The preview provides no confirmed obstacle dimensions, travel distance or gameplay movement settings.
Compatibility and Production Workflows
Blender or Maya provide FBX import workflows for arranging camera coverage and refining the jump in a film scene. In Unreal Engine, animation import requires an appropriate Skeleton asset; Unity Humanoid retargeting needs a valid Avatar and suitable bone mapping. Review shoulder reach, leg spacing and foot placement after transfer, then fit the sequence to your environment. These workflows have not been tested with this asset.
Suitable Uses
Use the broad arm movement for an expressive traversal beat in a game, an adventure-film sequence or a moving avatar performance. Wider framing keeps the overhead hand and outward arm visible. A staged obstacle or gap can be added once the adapted motion has been inspected for the intended character and scene.
What's Included
Attached archive: Civillian jump across 3.zip. The listing identifies FBX animation; archive contents have not been inspected. Character meshes, environments, obstacle assets and audio are unconfirmed.
Tags
FBX animation, running jump, overhead arm, extended-arm pose, forward recovery, character traversal, adventure scene, avatar animation, film staging.
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US$1.00價格
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