Animation Details
Civillian Jump Across 4 builds from alternating steps into a raised-arm gesture and a deeper preparatory crouch. The character then opens the arms into an uneven, wide shape as the body tilts and one leg trails outward through the jump pose. The torso folds low during the landing passage, with the hands dropping toward the knees. Further running steps bring the character upright before a final change in facing direction.
Technical Specifications
Listed animation format: FBX. Source frame rate, rig structure, bone count, root motion and loop behavior are unverified. The preview provides no confirmed obstacle dimensions, travel distance or gameplay movement settings.
Compatibility and Production Workflows
Maya offers an FBX import route for film blocking, while MotionBuilder can support retargeting when source and destination characters are appropriately characterized. Unreal Engine FBX animation import requires a suitable Skeleton asset. Inspect the crouch depth, shoulder motion and low landing pose on your character, then align foot placement with the scene and refine adjoining transitions. These workflows have not been tested with this asset.
Suitable Uses
This sequence suits an expressive game traversal moment, a film character negotiating a staged environment or an avatar action with a visible crouch and recovery. Full-body framing helps retain the wide arms and low landing shape. For interactive use, plan character movement through the environment separately from the visual pose sequence.
What's Included
Attached archive: Civillian jump across 4.zip. The listing identifies FBX animation; archive contents have not been inspected. Character meshes, environments, obstacle assets and audio are unconfirmed.
Tags
FBX character animation, crouch preparation, tilted jump pose, wide arms, low landing, running recovery, game traversal, cinematic action.
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US$1.00價格
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