Animation Details
Civillian Jump Across 1 develops from a standing pose into running steps and a pronounced jumping action. The arms swing beside the torso during the approach, then both hands lift together in front of the head. The body folds forward into the landing pose, with the arms spreading behind and to the sides. The character continues through several running steps, gradually rises and changes facing direction toward the end.
Technical Specifications
Listed animation format: FBX. Source frame rate, rig structure, bone count, root motion and loop behavior are unverified. The preview provides no confirmed obstacle dimensions, travel distance or gameplay movement settings.
Compatibility and Production Workflows
Blender or Maya offer FBX import paths for film blocking and pose refinement. Unity Humanoid retargeting requires a valid Avatar and suitable bone mapping; Unreal Engine import needs an appropriate Skeleton asset. Review foot contacts, raised-arm clearance and the forward landing bend on your character. Align the motion with your scene layout and surrounding movement. These workflows have not been tested with this asset.
Suitable Uses
Use this sequence for a film traversal beat, a game character crossing a staged gap or an avatar moving through an adventure scene. Full-body framing preserves the approach, raised hands and recovery steps. Design the environment around the adapted motion after inspection, since the preview does not establish a particular gap size.
What's Included
Attached archive: Civillian jump across 1.zip. The listing identifies FBX animation; archive contents have not been inspected. Character meshes, environments, obstacle assets and audio are unconfirmed.
Tags
FBX animation, civilian jump, running approach, raised hands, forward landing pose, recovery steps, character traversal, film blocking, avatar movement.
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US$1.00價格
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