Animation Details
Break Dance 4 presents an upright routine with turning steps and a broad range of arm positions. The character begins with elbows raised outward, steps through a turn and reaches forward while lifting a knee. The body changes facing direction before returning toward the front.
Later movements bring the hands across the chest, extend an arm sideways and open both arms away from the torso. A bent-knee passage leads into another broad opening, followed by a forward bow with the arms spread. The visible sequence stays on the feet, making the turns, reaches and closing bow its main performance features.
Technical Specifications
File format: FBX, according to the existing listing. Source frame rate, skeleton details, root motion and seamless loop continuity remain unverified. The preview does not establish musical tempo, beat markers or separately delivered sections of the routine.
Compatibility and Production Workflows
Blender or Maya FBX import can support a rendered performance or music-video sequence. For an Unreal Engine avatar, use an appropriate skeleton and review retargeting. Check planted feet through the turns, knee-lift clearance and the full width of the open arms. These workflows have not been tested with the archive.
Suitable Uses
Useful for a stage performance, a character dance montage or a game avatar presentation with a visible closing gesture. The forward bow can provide an ending for a shot, while the changes of facing direction offer opportunities to vary camera placement. Add your own music and scene timing.
What's Included
Attached archive: Break dance 4.zip. The listing identifies FBX animation; archive contents have not been inspected. Character models, music, stage assets and interactive dance systems are not confirmed as included.
Tags
Break Dance 4, turning steps, knee lift, broad arm gestures, closing bow, stage performance, avatar dance, FBX animation
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