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Animation Details

Break Dance_7 develops from small standing weight shifts into a broad open-arm passage. The character begins with the arms low and slightly away from the body, changing head angle and knee bend while making short foot placements.

Both arms then spread sideways as the figure lifts a knee and changes facing direction. The body turns into a more side-facing stance, and the hands rise in front of the chest and face, moving closer together near the end. The preview remains upright, without visible floorwork. Its progression from restrained movement to a wide silhouette gives the routine a clear visual change within the performance.

 

Technical Specifications

File format: FBX, according to the existing listing. Source frame rate, skeleton details, root motion and seamless loop continuity remain unverified. The preview does not establish beat synchronization, musical tempo or separate dance sections in the archive.

 

Compatibility and Production Workflows

Blender or Maya FBX import can support a music-video scene or character performance shot. For a Unity avatar, consider a suitably configured Humanoid Avatar. Review foot placement through the turn, knee-lift clearance and hand spacing in the closing gesture. These workflows have not been tested with the supplied archive.

 

Suitable Uses

Useful for a party scene, a virtual stage performer or an avatar dance presentation. Full-body framing can show the open-arm knee lift, while a closer ending can emphasize the raised hands. Match your separately sourced soundtrack and camera cuts to the motion passage selected for your production.

 

What's Included

Attached archive: Break dance_7.zip. FBX animation is listing-supported; archive contents have not been inspected. Character models, music, stage scenery and interactive dance controls are not confirmed as included.

 

Tags

Break Dance_7, open-arm dance, knee lift, turning steps, raised-hand gesture, avatar performance, party animation, FBX animation

Break Dance_7

US$1.00價格
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