Animation Details
Build a solo dance shot around changing body levels and broad silhouettes with Dancing_8. The character moves from a wide stance into forward arm reaches, then draws the hands toward the shoulders before opening both arms sideways. Smaller knee bends and crossed steps lead into a low, wide side lunge. Later, an overhead reach accompanies a raised bent leg, followed by an open-arm balance and a forward fold. Another compact crouch gives way to an upright closing pose with one hand beside the face.
Technical Specifications
The listing identifies FBX as the animation format. Source frame rate, skeleton details, root motion and loop setup have not been verified. The preview shows changes in stance, facing direction and body height; it does not establish a measured travel distance or source clip duration.
Compatibility and Production Workflows
For a Unity character performance, review Avatar mapping and retargeted foot placement before connecting the motion to an animation controller. An FBX import workflow in 3ds Max can support shot layout and camera blocking, subject to the source rig and importer settings. Check the wide lunge, raised knee and hand-to-face clearance on the target character. Asset-specific compatibility has not been tested.
Suitable Uses
The mix of expansive arm shapes and compact dips can suit a featured dancer in a music-driven scene, an avatar showcase or a short celebratory game sequence. Full-body framing keeps the lateral leg extensions and crouches readable. For a tighter edit, select the shoulder-level arm opening or overhead reach as a focal gesture, allowing space around the hands.
What's Included
The attached download is named Dancing_8.zip. FBX animation is stated in the listing; the archive contents have not been inspected. Inclusion of the preview character, a scene, music or additional takes is unconfirmed.
Tags
FBX dance animation, wide side lunge, crossed steps, raised knee, overhead reach, open-arm balance, forward fold, solo dance shot, avatar showcase.
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