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ANIMATION RETARGET AND RIGGING

Retargeting is the process of transferring motion capture animation from one character skeleton to another. AnimationShopee provides professional motion capture animation files that can be retargeted to compatible humanoid characters for game development, cinematics and 3D production. Below, you can find video guides for using motion capture animations across popular software and character animation pipelines

How to Use Motion Capture Animations in Unreal Engine 5, Unity, Blender, Maya & MotionBuilder

How to Retarget Your Character

Image of the Help Center section, providing assistance and guidance to users on using Animation Shopee effectively.

Motion Builder

Maya

Unreal Engine 5

Blender

Cinema 4D

If your character does not have a skeleton, then the first thing you need to do is to create a skeleton and attach a 3D model of your character to it. This process is called “rigging”. Especially for you, we have recorded instructions on how to do automatic rigging in the AccuRIG program:

AnimationShopee motion capture animations can be integrated into common character animation workflows using compatible rigs and skeletons. Artists can retarget motion to suitable humanoid characters created in-house or obtained from 3D marketplaces such as Fab, Sketchfab and CGTrader. The exact retargeting process depends on the character rig and software being used

Using AnimationShopee Animations with 3D Characters

AnimationShopee provides production-ready motion capture animations for creators working with game characters, digital humans and 3D assets. Compatible humanoid characters from Fab, Sketchfab, CGTrader and other character 
marketplaces can use motion capture animations through the appropriate retargeting workflow in Unreal Engine 5, Unity, Blender, Maya or MotionBuilder

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