Animation Details
Dancing 004 combines crossing steps, outward arm gestures and changes of facing. The preview opens in a staggered side-facing stance, then turns toward the front as one arm extends sideways and the other bends across the torso. The feet cross and separate beneath these gestures.
Both hands briefly rise beside the head with the elbows spread, then lower as the feet draw closer. The next phrase brings wider steps, turns and alternating reaches, including a hand near the face and an arm opening away from the body. The ending remains active, with a tilted torso, one foot lifted behind and an arm extended sideways.
Technical Specifications
FBX format is identified in the existing listing. File quantity, skeleton definition, source timing and root-motion setup have not been independently checked in the archive. Neither a seamless repeat nor a measured travel path is established by the preview.
Compatibility and Production Workflows
MotionBuilder FBX retargeting may help adapt the movement with suitable character definitions. Maya or Blender shot blocking can support camera placement around the turns and extended arms. For Unreal integration, use an appropriate skeleton setup and inspect crossed-foot spacing and shoulder reach. These are possible production routes, not asset-tested compatibility results.
Suitable Uses
Useful for a staged dance sequence, an animated celebration, a character-performance reel or a social-game cinematic. A full-body composition preserves the alternating foot placements, while the head-level and side-reaching gestures offer distinct poses for closer camera cuts.
What's Included
Attached download: Dancing_4.zip. FBX is listing-supported. Character models, audio, facial tracks, scenery and game-control systems are not verified as supplied content.
Tags
Dance variation, crossing footwork, side-reaching arms, hands beside head, turning steps, active finishing pose, cinematic performance, social character animation, FBX animation.
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