Animation Details
Dancing features a restrained standing performance built around body sway and a backward torso lean. The figure begins with the feet apart and the arms low, making small shifts through the hips, shoulders and head. The body then turns into a side-facing stance with the feet staggered.
From this position, the knees bend as the pelvis moves forward and the upper body leans back. The character returns more upright and repeats changes through the torso before facing forward again. The hands stay mostly beside the hips, with brief outward openings. The preview ends upright with the arms lowered and the feet apart.
Technical Specifications
The existing listing identifies FBX animation format. Archive inspection has not verified file quantity, source timing, skeleton structure or root-motion configuration. Repeated body movement does not establish a seamless loop.
Compatibility and Production Workflows
Cinema 4D FBX animation import could support a rendered shot emphasizing the torso silhouette. Maya or Blender can help adjust scene placement and inspect the backward lean on a character. For Unity use, a configured Humanoid Avatar and retargeting checks would be needed. Review hip position, foot contact and clothing clearance; these workflows have not been tested with this archive.
Suitable Uses
Suitable for a background dancer at a gathering, a relaxed character showcase or a dance-scene insert focused on upper-body motion. The low hands leave the torso visible, and the side-facing portion gives a camera a clear view of the forward-and-back body change.
What's Included
Attached download: Dancing.zip. FBX is listing-supported. Character models, soundtrack, facial animation, party scenery and interactive performance controls are not verified as included.
Tags
Standing dance animation, body sway, backward torso lean, low arm movement, staggered stance, background dancer, character showcase, FBX animation.
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