top of page

Animation Details

Dance 9 begins in an upright stance with the arms lowered, then alternates wider foot placements with steps that cross one leg in front of the other. The knees bend and straighten as the torso shifts from side to side. One forearm periodically sweeps across the upper body while the opposite arm stays lower, and both elbows briefly open away from the torso. The sequence continues through these changing shapes and finishes with the feet apart and hands near the hips.

 

Technical Specifications

Listed animation format: FBX. Source frame rate, skeleton structure, bone count, root motion and loop continuity remain unverified. The preview does not establish source travel distance, an authored movement path or synchronization with an audio track.

 

Compatibility and Production Workflows

Blender or Maya provide FBX import routes for adapting the performance to a film character or animation scene. Unity Humanoid retargeting requires a valid Avatar and suitable bone mapping; Unreal Engine import needs an appropriate Skeleton asset. Review crossed-leg clearance, foot placement and forearm spacing after transfer. These workflows have not been tested with this asset.

 

Suitable Uses

Use the changing stance for a social-avatar performance, a game celebration or an animated gathering. Wider framing preserves the contrast between crossed and open foot positions, while medium framing can emphasize the torso and forearm accents. Choose entry and exit transitions after inspecting the available animation, and arrange the surrounding characters and scene separately.

 

What's Included

Attached archive: Dance 9.zip. The listing identifies FBX animation; archive contents have not been inspected. Character meshes, environments, audio and additional actor tracks are unconfirmed.

 

Tags

FBX character animation, dance movement, crossed-leg steps, wide stance, torso shift, forearm sweep, social avatar, game celebration, film performance.

Dance 9

$1.00Price
    bottom of page