Animation Details
Dance 3 develops from a standing opening into repeated raised-hand gestures with bent-knee steps. The character initially keeps the arms low, then brings both hands upward near shoulder and head height. One hand rises farther overhead while the opposite arm bends closer to the face or upper chest.
The raised-arm emphasis shifts between sides as the torso tilts and the feet alternate small lifts and weight changes. Some passages bring a forearm across the face; others open both hands higher above the head. Near the finish, the arms lower and the character changes facing slightly while continuing to step. The movement stays focused on these changing upper-body shapes and compact footwork.
Technical Specifications
Listed animation format: FBX. Motion category: alternating overhead and near-face hand gestures with stepping. Source frame rate, joint count, root motion and seamless loop behavior have not been independently confirmed.
Compatibility and Production Workflows
Blender's FBX import can support selecting the alternating arm accents for a cinematic dance scene. Unreal Engine's skeleton-retargeting workflows may suit a game avatar with appropriate setup. Review face clearance, wrist orientation and shoulder deformation, then trim the standing preparation for your edit. These workflows have not been asset-tested.
Suitable Uses
Social-avatar performances, animated gatherings, dance-focused character reels and film celebration scenes. The hand positions provide changing visual accents above the shoulders, while the smaller steps can fit a shot centered on the dancer's upper body or complete silhouette.
What's Included
Attached download: Dance 3.zip. The existing listing identifies FBX animation. Archive contents are uninspected; the character, soundtrack, scene assets, props and native application projects are not confirmed as included.
Tags
Dance 3 animation, alternating arm lift, near-face gesture, compact steps, torso tilt, celebration scene, social avatar, FBX
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