Animation Details
Attack with Weapon 003 shows a solo raised-arm movement that resolves into a sustained holding pose. The preview begins with the character stepping while both hands are elevated in front of and above the head. The elbows bend as the body turns and the feet open into a steadier standing position.
The hands then separate vertically: one remains close to the face with the elbow lifted, while the other lowers toward the waist. The character maintains this offset hand arrangement through the later portion with small head and posture changes. The visible emphasis is on entering and holding the pose; a completed strike, firing event or opponent interaction is not shown.
Technical Specifications
File format: FBX, according to the existing listing. Motion category: stepping raised-arm transition into an offset-hand weapon-ready pose. Source frame rate, skeleton structure, root-motion implementation and seamless-loop suitability have not been independently confirmed.
Compatibility and Production Workflows
Blender's FBX import can support checking the high and low hand positions against your chosen prop. Review wrist alignment, elbow clearance and the final stance after retargeting. An Unreal character workflow requires an appropriate skeleton and separately authored action transitions; these routes have not been asset-tested.
Suitable Uses
Character preparation shots, staged standoffs, fantasy action introductions and game cinematic holds. The transition into a settled pose can provide space for a camera move or dialogue beat before you add a separately animated action or another character's response.
What's Included
Attached download: Attack with weapon_3.zip. The listing identifies FBX animation. Archive contents have not been independently inspected; weapon geometry, opponents, effects, sound and gameplay-controller logic are unconfirmed.
Tags
weapon action 003 animation, raised-arm transition, offset-hand hold, standing preparation pose, cinematic standoff, fantasy character introduction, FBX
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