Animation Details
Walking and pistol aim_1 is a compact pistol-ready walking performance with the hands held close to the torso. The preview begins in motion, with bent elbows and the forearms gathered across the front of the upper body. The legs alternate through longer forward placements and folded trailing steps.
The character changes facing during the footwork while the hands remain close together, easing slightly lower in the later section. Small head and shoulder shifts accompany the turn. This creates a contained upper-body silhouette throughout the movement, useful for a character passage where the footwork and orientation change carry most of the visible action.
Technical Specifications
File format: FBX, according to the existing listing. Motion category: pistol-ready walking with tucked hands and changing orientation. Source frame rate, skeleton details, root-motion path and seamless-loop suitability have not been confirmed.
Compatibility and Production Workflows
Maya FBX import can support planning camera coverage as the character turns during the walk. Unity humanoid workflows require a correctly configured Humanoid Avatar. Check forearm-to-torso clearance, hand grouping and alignment with your separately added pistol prop; these workflows have not been asset-tested.
Suitable Uses
Compact ready-pose movement, approach-to-turn cutscenes, character repositioning and walking-state prototypes. The close-set hands can keep the movement visually contained while the changing foot placements redirect the character within your scene.
What's Included
Attached download: Walking and pistol aim_1.zip. Internal archive contents have not been inspected.
Tags
pistol-ready walk, tucked-hand posture, turning footwork, compact character movement, walking orientation change, cinematic repositioning, FBX animation
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US$1.00價格
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