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Animation Details

Give a yoga-themed character a visible return to upright with Down Dog to Standing. The preview begins standing, folds forward and moves into a hands-down position with raised hips. After holding that floor-level shape, the character brings the hands back toward the feet, folds over the legs and rises to standing. The hands later come together in front of the chest before the arms extend outward at the end of the preview.

 

Technical Specifications

The listing identifies the animation format as FBX. The preview includes both floor work and upright poses, so it should not be assumed to start directly in downward dog. Source timing, skeleton details, root-motion behavior and loop configuration have not been verified.

 

Compatibility and Production Workflows

In an Unreal Engine character workflow, inspect the retargeted hand and foot contacts, then choose a playable range around the rise to standing. A blend into an idle pose will need to account for the arms and torso at the chosen endpoint. For cinematic layout, leave enough vertical framing for the full rise and check the later hands-together gesture on the target rig. Asset-specific compatibility has not been tested.

 

Suitable Uses

This transition can close an animated yoga scene, bring an avatar back to an upright menu presentation or connect a floor-level action to the next beat of a game cutscene. It is also useful for previsualizing a camera move that follows a character from low to standing height.

 

What's Included

The attached download is named Down Dog to Standing.zip. FBX animation is stated in the listing; the contents of the archive are unverified. The preview model, environment and any additional animation clips are not confirmed as included.

 

Tags

FBX yoga animation, down dog to standing, floor-to-standing transition, forward fold, hands-together gesture, upright character pose, avatar transition, cinematic layout.

Down Dog to Standing

US$10.00價格
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