Animation Details
Dancing in the Club 3 opens with both arms raised above the head. The hands sweep into uneven overhead shapes as the torso tilts, then lower toward the chest and waist. Alternating forearm reaches and cross-body gestures follow while the character turns through side and back views. The knees bend and the feet change placement throughout. By the ending, the body faces more toward the front with one arm extended outward and the other closer to the torso.
Technical Specifications
Listed animation format: FBX. Source frame rate, rig structure, bone count, root motion and loop behavior remain unverified. The preview does not establish source displacement, animation-event timing or synchronization with an audio track.
Compatibility and Production Workflows
Maya provides an FBX import workflow for staging the overhead opening and subsequent turns in a film shot. MotionBuilder retargeting requires suitable source and destination characterization. Unreal Engine FBX animation import needs an appropriate Skeleton asset. Review raised-arm reach, elbow spacing and the changing body orientation on your character. These workflows have not been tested with this asset.
Suitable Uses
The shift from overhead poses to lower hand sweeps can support a featured dancer in an animated club, a game celebration or a social-avatar action. Wider framing retains the opening silhouette and turning steps. Plan surrounding character positions and camera coverage so the outward reaches remain visible during the later portion.
What's Included
Attached archive: Dancing in the club 3.zip. The listing identifies FBX animation; archive contents have not been inspected. Character meshes, club scenery, audio and additional actor tracks are unconfirmed.
Tags
FBX animation, overhead arms, cross-body gestures, forearm sweeps, turning steps, torso tilt, animated club scene, game celebration, social avatar.
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US$1.00價格
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