Animation Details
Dancing in the Club begins with small standing steps before the hands rise beside and above the head. The character turns into a side-facing pose, then extends the arms forward and lowers them. A longer passage follows with the hands near the hips, knees flexing and the torso shifting forward and back. Later, one forearm lifts again during another change in facing direction. The sequence finishes with the arms low and the body still in a stepped pose.
Technical Specifications
Listed animation format: FBX. Source frame rate, skeleton structure, bone count, root motion and loop continuity remain unverified. The preview does not establish source travel distance, audio synchronization or included scene geometry.
Compatibility and Production Workflows
Blender or Maya offer FBX import routes for adapting the dance to a film character and set. Unity Humanoid retargeting requires a valid Avatar and suitable bone mapping; Unreal Engine import needs an appropriate Skeleton asset. Review hand clearance around the head, shoulder reach and the bent-knee poses after transfer. These workflows have not been tested with this asset.
Suitable Uses
Use the varied hand heights for a dancer in a nightclub film scene, a game gathering or a social-avatar performance. Medium coverage can emphasize the opening gestures, while wider framing preserves the arms-low stepping passage. Arrange other characters around the adapted movement and select transitions that suit the ending pose.
What's Included
Attached archive: Dancing in the club.zip. The listing identifies FBX animation; archive contents have not been inspected. Character meshes, club scenery, audio and additional actor tracks are unconfirmed.
Tags
FBX character animation, raised hands, forward arm reach, bent-knee steps, torso shift, turning body, nightclub scene, social avatar.
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US$1.00價格
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