Animation Details
Dancing in the Club_2 begins with one hand near the face and the torso leaning back slightly. The hand lowers toward the hip as the character changes facing direction and alternates steps. Further gestures bring a palm near the head, then both hands move forward and open higher beside the upper body. The shoulders and torso follow these changing arm positions. Near the ending, the arms lower and the figure moves toward a more upright stance.
Technical Specifications
Listed animation format: FBX. Source frame rate, skeleton structure, bone count, root motion and loop continuity are unverified. The preview does not establish audio timing, automatic foot contact or included character and environment assets.
Compatibility and Production Workflows
Blender or Maya offer FBX import routes for fitting the performance to a film scene. Unreal Engine animation import needs an appropriate Skeleton asset; Unity Humanoid retargeting requires a valid Avatar and suitable bone mapping. Check hand-to-face clearance, the backward torso lean and the later open-arm poses on your destination character. These workflows have not been tested with this asset.
Suitable Uses
Use the changing palms and body angle for a nightlife scene in a film, a social-game gathering or an avatar emote. Medium framing can retain the gestures near the face and shoulders, while wider coverage includes the alternating steps. Build the surrounding setting and other performances around the verified animation.
What's Included
Attached archive: Dancing in the club 2.zip. The listing identifies FBX animation; archive contents have not been inspected. Character meshes, club scenery, audio and additional actor tracks are unconfirmed.
Tags
FBX character animation, hand near face, leaning torso, open palms, alternating steps, raised forearms, nightlife scene, social-avatar emote.
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US$1.00價格
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