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Animation Details

Dancing in the Club_1 develops from a side-facing, bent-knee stance into a series of open-hand gestures around the waist and chest. The character turns while the feet lift and change placement, with the elbows bending at different heights. Both arms then spread widely to the sides as the palms rotate. A later one-arm lift reaches above the head before the arms lower and the body turns back toward a side view.

 

Technical Specifications

Listed animation format: FBX. Source frame rate, rig structure, bone count, root motion and loop behavior remain unverified. The visible sequence does not establish a soundtrack, authored movement speed or a particular source travel path.

 

Compatibility and Production Workflows

For film adaptation, Maya or Blender provide FBX import workflows for arranging the broad arm poses in a scene. MotionBuilder retargeting requires appropriately characterized source and target characters. Unity Humanoid use needs a valid Avatar and suitable bone mapping. Review wrist orientation, lateral arm clearance and foot placement on your character. These workflows have not been tested with this asset.

 

Suitable Uses

The broad upper-body shapes can support a featured club dancer, a game character presentation or an expressive social avatar. Leave space at both sides of the frame for the extended arms and above the figure for the later lift. A three-quarter camera can preserve the hand gestures while showing the turning steps.

 

What's Included

Attached archive: Dancing in the club 1.zip. The listing identifies FBX animation; archive contents have not been inspected. Character meshes, club scenery, audio and additional actor tracks are unconfirmed.

 

Tags

FBX animation, open-hand gestures, wide arms, overhead reach, turning steps, bent elbows, club character, avatar performance, cinematic dancer.

Dancing in the Club_1

US$1.00價格
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