Animation Details
Asking for help shows a standing character escalating from a single raised hand to a broad two-arm appeal. The preview begins with the arms low. One open hand reaches forward and then rises above the head, remaining elevated while the body makes small posture adjustments.
The second arm joins overhead, creating a wider, more visible silhouette. The character then bends forward as the arms spread and lower, straightens and lifts one hand again before returning to an arms-down stance. This progression gives the performance an opening signal, a larger appeal and a recovery, rather than just a held raised-hand pose.
Technical Specifications
File format: FBX, according to the existing listing. Motion category: standing attention-seeking gesture with overhead reaches and a forward bend. Source frame rate, skeleton details, facial-animation data and seamless-loop behavior have not been independently confirmed.
Compatibility and Production Workflows
Maya's FBX workflow can support positioning the character within a rescue or assistance scene. Keep both raised hands within the camera frame and check shoulder reach and torso deformation after retargeting. An Unreal implementation requires an appropriate skeleton and your own interaction transitions; these routes have not been asset-tested.
Suitable Uses
Adventure-game requests for assistance, distant attention-calling shots, animated rescue storytelling and character-led help prompts. The change from one arm to two can make an appeal more readable in a wide composition, with the surrounding story establishing its urgency.
What's Included
Attached download: Asking for help.zip. The listing identifies FBX animation. Archive contents have not been independently inspected; calling sounds, dialogue, lip-sync, rescuers and environment assets are not confirmed as included.
Tags
asking for help animation, raised-hand appeal, overhead arm signal, attention-seeking character, rescue scene motion, interactive help prompt, FBX
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US$1.00價格
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