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Animation Details

Afraid of something_3 uses open palms, bent knees and shifting footwork to create a defensive standing response. In the preview, the character alternates between drawing a hand toward the chest or face and extending an arm outward with the palm presented forward. The shoulders turn as the feet reposition, sometimes crossing briefly beneath the body.

The hands rise together during a more guarded moment, then spread into another outward gesture before lowering. The knees remain softened through much of the performance. These changing hand positions provide expressive beats for a character trying to maintain distance from something unsettling while staying ready to move.

 

Technical Specifications

File format: FBX, according to the existing listing. Motion category: defensive open-palm gestures with cautious stance changes. Source frame rate, skeleton details, root-motion behavior and loop boundaries have not been confirmed.

 

Compatibility and Production Workflows

For interactive character scenes, Unity humanoid workflows require a correctly configured Humanoid Avatar. Blender FBX import can support checking the outward palm shapes and shoulder turns against your camera framing. Review foot contact and hand placement after retargeting; these workflows have not been tested with this asset.

 

Suitable Uses

Tense confrontations, cautious creature encounters, defensive dialogue reactions and horror-scene blocking. The alternating near-face and outward palms can support a sequence in which the character signals hesitation, protects personal space or responds to a threat approaching from different directions.

 

What's Included

Attached download: Afraid of something_3.zip. Internal archive contents have not been inspected.

 

Tags

defensive gesture, open-palm reaction, cautious footwork, standing fear, tense encounter, character body language, FBX animation

Afraid of something_3

US$1.00價格
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