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Animation Details

Build an action beat around a run that resolves into a standing, two-handed pose. Grabs gun and run_10 shows a forward-leaning character taking alternating strides with one hand raised beside the head and the other arm swinging. The figure gradually straightens, shortens the steps and turns the upper body. Near the end, both hands come forward at chest height while the feet settle apart. Green guide lines accompany the raised hand; a finished gun model is not shown. The visible sequence begins during locomotion, so a separate pickup action is not established by this preview.

 

Technical Specifications

The listing identifies FBX animation format and names Grabs the gun run 010.zip as the download. Asset duration, frame rate, skeleton configuration, looping and root-motion behavior have not been verified from the files.

 

Compatibility and Production Workflows

Use an import and retargeting route supported by your animation tools; compatibility is untested. Check the shoulder clearance around the raised hand, the free arm swing and the foot placement as the run slows. Align any separately supplied prop with the hands, then review the final two-handed pose from the intended camera angle before connecting it to another action.

 

Suitable Uses

Consider this performance for a fictional action cutscene, a run-to-ready transition or character-movement previsualization. The change from a pitched running posture to an upright finish provides a clear point for a shot change or dialogue entrance. Establish any pickup, target or surrounding action separately in your scene.

 

What's Included

The named ZIP is described by the listing as containing an FBX file. Archive contents and clip count remain uninspected here. The preview character, guide markers, environment and any weapon asset are not verified as included.

 

Tags

run to stand, raised hand, torso turn, two-handed pose, action transition, character performance, scene blocking

Grabs  gun and run_10

$1.00Price
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