Animation Details
Interrupt a short running passage with a staged upper-body reaction that stays on the feet. The preview for Get shotted by Something while running_1 starts with the figure upright, then lowering the head and bending the knees. A forward-driving step leads into a pronounced torso dip, with one arm pulled across the upper body and the other drawn back. The legs continue alternating through quick steps as the figure rises again. The closing movement turns the shoulders and brings a hand toward the opposite upper chest or shoulder. This version shows recovery steps rather than a full collapse.
Technical Specifications
The listing describes FBX and BVH animation formats and names Get shotted by Something while running_1.zip as the download. File contents, duration, frame rate, skeleton details and root-motion behavior have not been independently checked.
Compatibility and Production Workflows
Choose an import and retargeting workflow for the listed format that your tools support; compatibility remains untested. Check the torso bend, crossed arm and changing foot contacts on your rig. Blend the beginning and ending with your own locomotion states, and position any fictional impact cue to match the staged reaction.
Suitable Uses
Consider this motion for an interrupted chase, a brief gameplay stagger or action previsualization where a character remains mobile. The change from running steps to a guarded upper-body pose can communicate a disruption without requiring a ground-level ending. Its dramatic timing should be evaluated in the context of your scene.
What's Included
The named ZIP is described in the listing as containing FBX and BVH files. Archive contents and clip count are unverified here. The preview character, environment and effects are not confirmed as included.
Tags
running reaction, staged stagger, forward bend, recovery step, shoulder turn, interrupted chase, mobile character reaction
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