Animation Details
Died While Defending begins in a wide, bent-knee stance, with the torso angled forward and the hands held away from the body. The character shifts and turns through several arm movements, then opens the arms as the stance widens further. One knee folds deeply while the other leg extends, taking the body into a low lateral descent. The torso pitches forward and the arms reach out before the character settles into a front-down, spread-out lying pose. The defensive context comes from the product title; no opposing actor is shown.
Technical Specifications
The listing identifies FBX as the animation format. Frame rate, source skeleton, root motion and loop setup have not been verified. The visible drop into a front-down finish does not establish ragdoll or other simulated-physics behavior.
Compatibility and Production Workflows
When choreographing a paired fight, align a separately authored opponent action with the stance changes rather than assuming a synchronized second track. Check the wide leg reach and deeply bent knee when adapting the animation to a new character. In shot layout, review both hand contact and torso clearance at the floor. The target rig and import pipeline need their own validation.
Suitable Uses
This progression can support a failed defense in a melee encounter, a fighter being driven out of a guarded position or a narrative action beat that ends face down. The wide-to-low change suits full-body framing. The extended ending offers a clear body position for a subsequent wide shot of the scene.
What's Included
Attached download: Died while defending.zip. FBX animation is supported by the listing; the archive contents are unverified. An opponent, defensive equipment, character model, effects and sound have not been confirmed as part of the package.
Tags
FBX defensive reaction, wide stance, deep knee bend, lateral descent, forward fall, front-down finish, failed defense, melee choreography.
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