Animation Details
Interrupt a walking passage with a brief turn and balancing adjustment. Walk and Someone Bumped_1 shows a figure taking alternating steps with the arms hanging close to the sides. The upper body then turns away from its earlier facing direction as one elbow draws back and the opposite hand moves outward. Bent knees and a shifted foot position accompany the change. The character steps through the turned posture, rotates toward the earlier direction and resumes the walking rhythm. The preview shows the responding figure; a visible partner or physical contact is not established.
Technical Specifications
The listing identifies FBX animation format and names Walk and someone bumped_1.zip as the download. Technical properties have not been verified from the files.
Compatibility and Production Workflows
Use an import and retargeting route supported by your animation tools; compatibility is untested. Review the turning foot contacts, shoulder rotation and outward hand placement. Align any separately animated partner with the intended interaction point in your scene. Check spacing during the resumed steps and prepare transitions to adjacent locomotion states separately.
Suitable Uses
Consider the motion for a fictional pedestrian encounter, an NPC reaction in a crowd or a small interruption during a cinematic walk. The turning shoulders and temporary arm change provide the reaction's visual emphasis. Choose framing that shows the surrounding space and allows the return to walking to remain legible after the encounter.
What's Included
The named ZIP is the listing's download, and FBX is the stated animation format. Archive contents remain uninspected here. The preview character, partner animation, crowd, scenery, sound and effects are not verified as included. Any additional participant and contact staging require separate scene preparation.
Tags
walking reaction, bumped character, turning shoulders, balance adjustment, pedestrian interaction, resumed steps, NPC movement
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US$1.00價格
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