Animation Details
Give an unsteady character entrance a distinctive silhouette with Drunken walking. The preview shows uneven steps, bent knees and a torso that shifts from side to side. One hand starts raised near the face while the other arm reaches outward; the arms lower and change position as the feet cross and separate. These balance-seeking gestures make the walk read as a performed drunken stagger rather than an ordinary stride.
Technical Specifications
FBX is the animation format stated in the listing. Source frame rate, duration, skeleton structure, root-motion behavior and seamless looping have not been verified. The moving preview establishes the character performance, not the properties of the downloadable animation data.
Compatibility and Production Workflows
Check FBX import and retargeting in your production pipeline, then review foot placement, knee bends and the crossing steps on your character. Preserve room for the outstretched arm and lateral torso motion. Test the entrance, exit and any locomotion blend you build around the clip; asset-specific software compatibility has not been tested.
Suitable Uses
A useful candidate for a game NPC leaving a social scene, a comedic cinematic entrance or a movement study comparing steady and unsteady gait. The changing hand positions and wavering upper body also offer an expressive background performance for character-driven scenes.
What's Included
The listed archive is Drunken walking.zip. FBX is listing-supported, but the archive has not been inspected. The included file count, animation variants, character mesh and scene assets remain unconfirmed.
Tags
drunken walking animation, unsteady character, staggered steps, crossing feet, torso sway, balance gestures, NPC movement, cinematic entrance, gait study, FBX animation.
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US$1.00價格
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