Animation Details
Suddenly aims on something turns a low-hand standing pose into a compact, front-facing aim. The preview begins with the character slightly angled, the hands near the thighs and the knees lightly bent. The head turns before the torso follows, and the feet separate as the hips lower.
The hands rise together toward the upper chest and face while the character settles into a broad bent-knee stance. The later preview holds this more enclosed aiming arrangement with small posture adjustments. This gives the sequence a clear change from a quieter standing shape to a concentrated reaction, with the turn, stance opening and arm raise forming the key movement.
Technical Specifications
File format: FBX, according to the existing listing. Motion category: reactive turn, stance widening and low-to-raised aiming transition. Source frame rate, skeleton details, root-motion rotation and seamless-loop suitability have not been confirmed.
Compatibility and Production Workflows
Unity humanoid workflows require a correctly configured Humanoid Avatar when evaluating the pose transition. Maya FBX import can support framing the turn and compact hand position. Check knee bend, forearm clearance and alignment with your separately added weapon prop; these workflows have not been asset-tested.
Suitable Uses
Sudden-attention cutscenes, idle-to-aim character changes, frontal reaction shots and game-animation state studies. The lowered hips and raised hands can mark the moment a character responds to a new event in the scene.
What's Included
Attached download: Suddenly aims on something.zip. Internal archive contents have not been inspected.
Tags
sudden aiming animation, reactive turn, stance opening, compact gun aim, idle-to-ready transition, character attention shift, FBX animation
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US$1.00價格
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