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Animation Details

Add a contained observation beat with a carried-prop posture. Looking for enemy's stand idle shows a figure holding a wide, bent-knee stance while its head turns gradually between the sides and the front. The elbows remain bent, with the hands arranged at different heights around a diagonal hand-linked guide across the lower torso. Small shoulder and body shifts accompany the changes of attention. The feet stay broadly separated throughout the sampled sequence, creating a stable base for the restrained upper-body movement.

 

Technical Specifications

The listing identifies FBX animation format and names Looking for enemy's stand idle.zip as the download. The archive has not been inspected, so its animation structure and playback properties remain unverified.

 

Compatibility and Production Workflows

Use an import and retargeting route supported by your animation tools; compatibility is untested. Review hand spacing, elbow placement and head rotation after retargeting. Fit any separately supplied prop to the changing hand positions, then check its clearance around the torso and legs. Prepare entry and exit transitions for your scene.

 

Suitable Uses

Consider the motion for a fictional lookout scene, an NPC waiting passage or an observation cutaway. Framing and surrounding action can establish what the character is watching. A wider shot preserves the broad stance, while closer framing emphasizes the head turns and contained arm position. No other participant appears in the preview.

 

What's Included

The named ZIP is the listing's download, and FBX is its stated animation format. Archive contents remain uninspected here. The preview character, hand-linked guide, weapon models, props, environment and effects are not verified as included. A finished weapon is not established by the preview.

 

Tags

observation idle, head turns, carried-prop posture, bent knees, wide stance, restrained movement, character waiting, fictional lookout

Looking for enemy's stand idle

US$1.00價格
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