High-quality motion capture animation featuring a character standing up from the floor while holding a gun. This animation captures realistic recovery movement, natural body balance adjustments, and controlled weapon handling during the transition from a grounded position to a standing combat-ready posture. The motion reflects physical effort, coordinated body movement, and tactical readiness, making it ideal for shooter games, combat recovery sequences, and cinematic action scenes.
Technical Specifications
• File Format: FBX
• Frame Rate: 30 FPS
• Bones/Joints: 65 (Standard humanoid rig)
• Motion Type: Recovery movement / stand-up combat animation
• Root Motion: Available (if applicable)
• File Size: Optimized for game useCompatibility
✓ Unity
✓ Unreal Engine
✓ Blender
✓ Maya
✓ 3ds Max
✓ MotionBuilder
✓ Any software supporting FBX formatPerfect For
• Tactical shooter games
• Combat recovery sequences
• Character damage reactions
• NPC combat behavior
• Cinematic action scenes
• Game-ready combat animation setsAnimation Details
Animation Details: This animation captures a character rising from the floor while holding a gun. The motion includes realistic body recovery movement, balanced posture adjustment, and stable weapon positioning as the character transitions into a standing position. The motion capture performance provides believable character behavior suitable for immersive gameplay and cinematic storytelling.
What’s Included
• FBX file (Universal game engine format)
• Full commercial use license
• Instant download after purchase
• Lifetime access to files
• Free updates if animation is improvedUsage Rights
• Commercial license included
• Use in unlimited games, projects, films, and applications without additional feesTags
• stand up animation
• combat recovery animation
• get up from floor animation
• tactical movement animation
• motion capture animation
• mocap animation fbx
• unreal engine animation
• unity animation
• game ready animation
• cinematic combat animation
top of page
US$1.00價格
bottom of page

















