Animation Details
Stand idle crouch and aiming transitions from an upright, low-hand pause into a wider bent-knee aiming stance. The preview begins with the feet relatively close and the arms held down in front of the torso. The character maintains this quieter shape before stepping the feet apart and lowering through the knees.
The shoulders turn as the hands rise and extend ahead, creating a more open upper-body silhouette. The character then holds the wider aiming arrangement with small posture adjustments. This makes the change from standing idle to active readiness the main feature of the sequence, with the arm raise and stance opening occurring together.
Technical Specifications
File format: FBX, according to the existing listing. Motion category: standing idle-to-crouched-aim transition with stance widening and raised hands. Source frame rate, skeleton details, root-motion configuration and seamless-loop suitability have not been confirmed.
Compatibility and Production Workflows
Unity humanoid workflows require a correctly configured Humanoid Avatar for evaluating the change between poses. Blender FBX import can support checking foot contact, stance width and elbow clearance. Review hand alignment with your separately added weapon prop after retargeting; these workflows have not been asset-tested.
Suitable Uses
Idle-to-ready character transitions, alert-state animation studies, scripted aiming introductions and cinematic stance changes. The initial pause gives a scene time to establish the character before the wider, lower pose marks a change in attention.
What's Included
Attached download: Stand idle crouch and aiming.zip. Internal archive contents have not been inspected.
Tags
idle-to-aim animation, crouched aiming stance, raised-hand transition, stance widening, character readiness, cinematic pose change, FBX animation
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US$1.00價格
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