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Animation Details

Speed walking to gun aim brings a moving character into a low kneeling aim. The preview begins with short alternating steps and the hands held close in front of the chest. The arms rise farther forward as the knees bend and the torso inclines toward the hand line.

A staggered foot placement leads into the descent, with the rear knee moving close to the ground while the forward foot stays ahead. The character then holds this lower aiming arrangement, making small settling adjustments through the upper body. The sequence offers a direct movement-to-hold transition with the change in body height as its main visual beat.

 

Technical Specifications

File format: FBX, according to the existing listing. Motion category: walking approach, lowered stance transition and kneeling gun aim. Source frame rate, skeleton details, root-motion path and seamless-loop suitability have not been confirmed.

 

Compatibility and Production Workflows

Unity humanoid workflows require a correctly configured Humanoid Avatar when evaluating the transition on a character. Cinema 4D FBX animation import can support side-view framing of the descent. Check rear-knee clearance, foot placement and alignment with your separately added gun prop; these workflows have not been asset-tested.

 

Suitable Uses

Walk-to-aim character transitions, scripted low-pose arrivals, game-animation prototypes and cinematic movement stops. The held kneeling finish provides room for an edit or scene event after the short stepping lead-in.

 

What's Included

Attached download: Speed walking to gun aim.zip. Internal archive contents have not been inspected.

 

Tags

walk-to-aim animation, kneeling gun aim, lowered stance transition, movement-to-hold, character arrival, cinematic blocking, FBX animation

Speed walking to gun aim

US$1.00價格
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