A dramatic table-interaction performance that moves from a seated pose into a forward upper-body action, rising movement and a raised step. The product is listed as a table slam followed by standing on the table, making it a candidate for confrontation blocking and theatrical character scenes.
Animation Details
- Starts from a seated position in the preview.
- The body leans forward and then rises into a larger action with a lifted leg.
- Fit your table height, seat position and character scale to the movement; the preview does not establish that a table model is included.
Technical Specifications
- Digital package: Slams the table and stand on it.zip.
- Animation format identified by the existing listing: FBX.
- Source frame count and FPS are not independently verified. Confirm timing if your production requires a specific sample rate.
Compatibility and Production Workflows
- Maya or Blender: import the listed FBX for shot blocking, then align hands, feet and body motion to your scene furniture.
- MotionBuilder: evaluate FBX retargeting after character setup, preserving the intended contact timing as proportions change.
- Unreal Engine: use an appropriate FBX/skeleton workflow for a scripted cinematic or interaction; author collision, table placement and sequence logic separately.
These are documented format workflows, not application tests of this file. A listed FBX does not imply native project files, a ready-made controller or universal rig compatibility.
Suitable Uses
- Confrontation beats in film previs, animated shorts and dramatic scenes.
- Theatrical gestures and emphatic character performances.
- Scripted table interactions in narrative-game prototypes.
- Prop-contact and seated-to-standing animation studies.
What's Included
The ZIP animation download attached to this product. Confirm any character, prop or facial-animation requirements against the package before production, and review the store's usage terms.
Tags
Table slam animation, dramatic interaction, confrontation performance, seated-to-standing motion, cinematic blocking, FBX animation.

















