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Animation Details

Build a fictional confrontation around broad arm gestures and changing foot placement. Scolding Someone begins with a single figure upright and the hands low near the thighs. The stance widens before one arm reaches outward around shoulder level. Both arms then open away from the torso as the figure shifts between the feet. Further reaches alternate with lowered hands, short steps and turns through the shoulders. The closing movement brings the arms down while the figure changes direction. The preview establishes physical gestures; spoken words, a second character's response and a specific emotional reading belong to the scene you create.

 

Technical Specifications

The listing identifies FBX animation format and names Scolding Someone.zip as the download. Duration, source frame rate, skeleton configuration, looping and root-motion behavior have not been verified from the files.

 

Compatibility and Production Workflows

Use an import and retargeting route supported by your animation tools; compatibility is untested. Review the outward hand paths, shoulder rotation and balance during the wider steps. Check foot contacts and wrist angles on your character. Prepare entry and exit blends around the changing stance.

 

Suitable Uses

Consider the motion for a fictional disagreement, an instruction scene or character-performance previsualization. The alternation between reaching and open-arm gestures gives you several visual beats to assess against your sequence. Frame the feet as well as the hands when the shifting stance matters to the interaction.

 

What's Included

The named ZIP is the listing's download, and FBX is the stated animation format. Archive contents and clip count remain uninspected here. The preview character, any interaction partner, props, environment and effects are not verified as included.

 

Tags

standing gestures, outward reach, open arms, changing stance, short steps, torso turns, fictional confrontation

Scolding Someone

US$1.00價格
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