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Animation Details

Connect a low kneeling pose with an upright fictional action stance. Shooting the enemy's 1 starts with a single figure lowered onto one knee, the head inclined and one hand reaching toward the floor. The torso lifts as the hands rise in front of the chest and face. The figure then stands with the feet apart and maintains the raised-arm shape through small upper-body adjustments. The hands lower again as the body descends back to one knee. A finished gun, opponent and visible discharge are not established.

 

Technical Specifications

The listing identifies FBX animation format and names Shootng the enemy's 1.zip as the download. Asset duration, frame rate, skeleton configuration, looping and root-motion behavior have not been verified from the files.

 

Compatibility and Production Workflows

Use an import and retargeting route supported by your animation tools; compatibility is untested. Review the knee and foot contacts through the rise and descent. Check the early hand reach against your scene's floor height, then inspect the changing hand relationship around any separately supplied prop. Prepare surrounding transitions for the lowered poses.

 

Suitable Uses

Consider the motion for fictional action previsualization, a kneeling-to-standing character passage or a full-body pose study. The rising torso and lifted hands provide connected movement for a staged scene. Keep the floor contact area visible when judging the transition, and compare the held standing passage with the timing needed for your sequence.

 

What's Included

The named ZIP is the listing's download, and FBX is the stated animation format. Archive contents and clip count remain uninspected here. The preview character, hand-linked guide, gun model, opponents, scenery and effects are not verified as included.

 

Tags

kneeling transition, standing pose, raised arms, floor reach, fictional action animation, full-body movement, character blocking

Shooting the enemy's 1

US$1.00價格
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