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Animation Details

Running in explosions_3 centers on an off-balance run with conspicuous reaching and bracing gestures. The preview shows the character leaning into the movement, extending an arm near shoulder height and then drawing it back toward the chest. The opposite elbow often stays lifted, creating an asymmetric silhouette. Bent-knee steps alternate with longer leg extensions as the shoulders tilt and the hands spread for balance.

Those broad arm shapes give the performance a strong visual reaction to surrounding danger. Use the changing posture to suggest a runner negotiating a blast zone, choosing a path through debris or struggling to maintain momentum during an escape.

 

Technical Specifications

File format: FBX, as stated in the existing listing. Motion category: running with outstretched-arm reactions and leaning balance adjustments. Source frame rate, rig structure and root-motion setup remain unconfirmed.

 

Compatibility and Production Workflows

Blender or Maya FBX workflows can support camera blocking and adjustment of the character's relationship to scene obstacles. MotionBuilder is a potential FBX retargeting workflow after suitable source and target characterization. Unreal Engine use depends on an appropriate skeleton. Import and retargeting results for this particular asset have not been tested.

 

Suitable Uses

Debris-field escapes, unstable-walkway scenes, scripted action-game sequences and film previs where extended arms help communicate a runner's struggle. The raised and reaching poses offer useful beats for coordinating your own environmental effects.

 

What's Included

Attached download: Running in explosions_3.zip. The internal archive contents have not been inspected.

 

Tags

off-balance run, reaching reaction, evasive movement, blast-zone escape, action previs, retargeting workflow, FBX character animation

Running in explosions_3

US$1.00價格
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