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Animation Details

Running in explosions_1 builds from compact running steps into a pronounced loss-of-balance reaction. Early in the preview, the arms stay relatively low while the shoulders rock and the feet make short adjustments. The motion then opens into a much larger gesture: one arm sweeps above the head, the torso bends sideways and the opposite arm drops outward. A deep forward dip follows before the character gathers the body back into running.

This progression gives a scene a clear escalation point. The overhead reach and folded recovery can help communicate the moment a runner is disrupted by an environmental shock while still attempting to escape.

 

Technical Specifications

File format: FBX, as identified in the existing listing. Motion category: running with large arm recoil, lateral lean and forward recovery. Source frame rate, skeleton configuration and root-motion behavior have not been confirmed.

 

Compatibility and Production Workflows

Use an FBX workflow in Maya or Blender to evaluate the large poses against your camera framing and character proportions. Houdini KineFX FBX Animation Import is a possible route for coordinating skeletal animation with an effects scene. These are production workflow examples; this asset has not been import-tested in those applications.

 

Suitable Uses

Hero escape shots, shockwave reactions, collapsing-structure cinematics and action previs with a distinct stumble-and-recovery beat. The changing arm height offers a strong cue for synchronizing your own debris, lighting or impact effects.

 

What's Included

Attached download: Running in explosions_1.zip. Archive contents have not been inspected.

 

Tags

running recoil, overhead arm reaction, stumble recovery, shockwave escape, action cinematic, effects previs, FBX animation

Running in explosions_1

US$1.00價格
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