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Animation Details

Running in explosions presents a guarded, unsettled run with repeated upper-body contractions. The preview shows the head lowered for much of the movement, elbows held wide and a forearm repeatedly drawn across the torso. The character bends sideways, lifts an arm above shoulder level and pulls the legs back beneath the body. A pronounced rear-leg kick and raised-arm reaction interrupt the compact running posture before more gathered steps return.

The result offers expressive material for showing a runner bracing against surrounding danger. Its hunched shapes and changing shoulder line can help stage an escape in which staying upright feels as important as moving quickly.

 

Technical Specifications

File format: FBX, according to the existing listing. Motion category: guarded running with torso bends, raised-arm reactions and recovery steps. Source frame rate, bone structure and root-motion configuration have not been confirmed.

 

Compatibility and Production Workflows

Maya or Blender FBX import can support cinematic blocking and refinement against your scene layout. For real-time staging, Unreal Engine requires an appropriate skeleton, while Unity humanoid workflows require a correctly configured Humanoid Avatar. Evaluate scale, rig mapping and animation playback for your target character; these are suggested workflows rather than tested compatibility claims.

 

Suitable Uses

Disaster-escape scenes, industrial hazard sequences, overhead chase coverage and action trailers that need visible bracing and recovery. Coordinate your own blast effects or falling debris with the torso contractions and larger arm reactions.

 

What's Included

Attached download: Running in explosions.zip. The internal archive contents have not been inspected.

 

Tags

guarded run, torso recoil, evasive running, disaster escape, cinematic blocking, character reaction, FBX animation

Running in explosions

US$1.00價格
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