Animation Details
Build a ground-level interaction around a descent, low reaches and a later shift in attention. The preview starts with the character standing before bending down into a one-knee posture with the opposite foot planted. The torso leans forward while one hand stays low and the other sweeps outward and draws back. The character then raises the upper body, turns the head and brings both hands up in front of the chest and face. The sequence ends in a lower, turned posture. No handled object is visible.
Technical Specifications
The listing identifies FBX animation format and names Kneel down and searching 001.zip as the download. Asset duration, frame rate, skeleton configuration, looping and root-motion behavior have not been verified from the files.
Compatibility and Production Workflows
Use an import and retargeting route supported by your animation tools; compatibility is untested. Review the descent, planted foot and knee contact before adjusting the ground height. Check the low hand paths against any objects added to your scene. Preserve room around the upper body for the later raised-hand gestures.
Suitable Uses
Consider the movement for a staged ground inspection, a character investigating a nearby area or scene previsualization. If your sequence calls for searching or sorting, place separately supplied objects where the low reaches can support that action. The later head turn and hand movements can form a separate interaction beat. Assess both portions against your camera angle and scene timing.
What's Included
The named ZIP is the listing's download, and FBX is the stated animation format. Archive contents and clip count remain uninspected here. The preview character, searchable objects, props, dialogue, scene partners and environment are not verified as included.
Tags
standing-to-kneeling movement, low reaches, planted-foot posture, head turn, raised-hand gestures, ground-level interaction, character staging
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US$1.00價格
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