Animation Details
Checking his Nails shows a character raising an open hand toward the face while holding an asymmetric standing pose. One knee stays bent and the hips angle slightly, with the other hand kept lower near the waist.
The lifted palm changes angle as the head tilts toward it, then the hand gradually lowers toward the chest. Small shoulder and posture adjustments continue while the figure remains in place. The preview supports a hand-inspection gesture, but it does not resolve detailed nail work, individual fingertip contact or a grooming tool. The movement is primarily a quiet upper-body performance.
Technical Specifications
File format: FBX, according to the existing listing. Source frame rate, skeleton and finger-rig details, root motion and loop continuity have not been independently verified. Fine hand animation should be checked in the delivered asset before planning a tight close-up.
Compatibility and Production Workflows
Maya or Blender FBX import can support matching the raised hand to the character's eyeline. For a Unity avatar, consider a suitably configured Humanoid Avatar and inspect hand mapping separately. Check wrist angle, face clearance and the bent-knee stance after adaptation. These workflows have not been tested with the archive.
Suitable Uses
Useful for a waiting character inspecting a hand, a casual grooming moment or a dialogue scene with a small self-directed gesture. The held posture can convey distraction or idle attention according to your staging. Medium framing preserves the head-to-hand relationship without relying on unverified nail-level detail.
What's Included
Attached archive: Checking his nails.zip. The listing identifies FBX animation; archive contents have not been inspected. Character models, grooming tools, facial animation and audio are not confirmed as included.
Tags
Checking his Nails, hand-inspection gesture, raised palm, head tilt, waiting character, casual acting, avatar gesture, FBX animation
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US$1.00價格
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