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Animation Details

Kneel down and aim the target_1 begins in a one-knee posture and raises the hands into an aiming arrangement. The preview shows one foot ahead, the opposite knee low and the hands resting near the thigh and lower torso. The arms gather forward before lifting toward chest and face height.

The torso stays relatively upright during the raise, then inclines slightly as the head follows the forward arm line. Small hand, shoulder and lower-body adjustments continue within the held kneeling pose. This gives the performance a clear low-hand-to-aim transition while keeping the character at the same general body level.

 

Technical Specifications

File format: FBX, according to the existing listing. Motion category: kneeling weapon raise and held aim with subtle posture adjustments. Source frame rate, skeleton details, root-motion configuration and seamless-loop suitability have not been confirmed.

 

Compatibility and Production Workflows

Blender FBX import can support checking the knee, forward foot and torso clearance against your scene floor. Cinema 4D FBX animation import can help frame the arm raise in a low character shot. Review hand alignment with your separately added weapon prop; these workflows have not been asset-tested.

 

Suitable Uses

Kneeling ready-to-aim transitions, low-angle character inserts, held aiming cutscenes and animation-pose studies. The change in hand height can signal renewed attention without requiring the character to stand or move through a larger scene path.

 

What's Included

Attached download: Kneel down and aim the target_1.zip. Internal archive contents have not been inspected.

 

Tags

kneeling weapon raise, low-hand-to-aim transition, one-knee posture, held aiming animation, subtle character adjustment, cinematic insert, FBX animation

Kneel down and aim the target_1

US$1.00價格
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