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Animation Details

Kneel down and aim target moves from a floor-reaching setup into a held kneeling aim. The preview begins with the hips raised, torso folded and hands close to the ground. The character lowers onto bent legs, lifts the torso and brings the hands toward the front of the body.

A brief downward hand movement and torso dip precede the raised aiming arrangement. The head then inclines toward the hands while the character holds the folded-leg kneeling posture. Near the end, the body repositions into another low, staggered shape. These changes provide a grounded preparation sequence with a clear aiming hold and a final shift in stance.

 

Technical Specifications

File format: FBX, according to the existing listing. Motion category: floor reach, kneeling preparation, aiming hold and low repositioning. Source frame rate, skeleton details, root-motion configuration and seamless-loop suitability have not been confirmed.

 

Compatibility and Production Workflows

Blender FBX import can support checking the initial hand reach and folded-leg contact against your scene floor. MotionBuilder offers a retargeting route after suitable source and target characterization. Review knee spacing, torso clearance and alignment with your separately added weapon prop; these workflows have not been asset-tested.

 

Suitable Uses

Kneel-and-aim preparations, ground-level character interactions, low-stance transition studies and narrative action cutscenes. The floor-reaching introduction can establish a physical setup before the torso and hands rise into the sustained aiming section.

 

What's Included

Attached download: Kneel down and aim target.zip. Internal archive contents have not been inspected.

 

Tags

kneel-and-aim animation, floor-reaching setup, folded-leg posture, low repositioning, aiming hold, grounded character movement, FBX animation

Kneel down and aim target

US$1.00價格
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