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Animation Details

Add several visible reaction beats to a standing character performance. Hitting by bullet_2 opens with the feet apart and hands near the waist. An arm lifts across the upper torso as the shoulders turn, then lowers as the figure settles. Further arm movement and a brief torso dip lead into a larger pivot with a lifted foot and an outward arm gesture. The figure then returns to the wide standing posture. These are staged movements shown in the preview; they do not confirm a wound, projectile path or physical cause.

 

Technical Specifications

The listing identifies FBX as the animation format and names Hitted by bullet_2.zip as the download. Duration, frame rate, joint count, skeleton layout, looping and root-motion behavior have not been verified from the files.

 

Compatibility and Production Workflows

Use an import and retargeting route supported by your animation tools; compatibility is untested. Check the arm crossing near the chest, hand clearance, and the planted foot during the larger turn. Review each return to standing before choosing transition points. Any connection to an idle, aiming pose or gameplay response needs separate testing.

 

Suitable Uses

Consider the motion for a scripted combat reaction, character-performance blocking or an action-scene insert. The alternating upper-body gestures, dip and turning step give an editor several visible beats to work around. Use framing that preserves the hands and feet when planning the character interaction and surrounding action.

 

What's Included

The named ZIP is the listed download, with FBX identified as the animation format. Archive contents and clip count remain uninspected here. Preview models, props, guides, backgrounds and effects are not verified as included.

 

Tags

staged hit reaction, standing response, upper-body turn, arm gesture, torso dip, recovery step, action blocking

Hitting by bullet_2

US$1.00價格
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