Animation Details
Hit the ground and aim his weapon is a ground-level recovery animation that finishes in a kneeling aim. The preview begins with the body already low, the torso folded forward and the legs bent beneath it. One arm briefly lifts away from the floor-level pose before returning near the supporting hand.
The character raises the torso, brings a hand toward the chest and shifts through a taller kneeling position. The body then reorients, places a foot ahead and extends the hands into the final aiming arrangement. This gives the sequence a clear progression from low bracing through recovery to a more directed action pose.
Technical Specifications
File format: FBX, according to the existing listing. Motion category: ground-level bracing, kneeling recovery and transition to weapon aim. Source frame rate, skeleton details, root-motion configuration and loop boundaries have not been confirmed.
Compatibility and Production Workflows
Blender FBX import can support reviewing the early hand support and final knee-to-floor relationship. MotionBuilder offers a retargeting route after suitable source and target characterization. Check body clearance and alignment with your separately added weapon prop during the rise and turn; these workflows have not been asset-tested.
Suitable Uses
Floor-level recovery cutscenes, action sequences continuing after a fall, kneeling-state transitions and close character blocking. The gradual lift from the ground can give a scene a visible recovery beat before the hands extend into the final aim.
What's Included
Attached download: Hit the ground and aim his weapon.zip. Internal archive contents have not been inspected.
Tags
ground recovery animation, kneeling aim, floor-level bracing, weapon-aim transition, character recovery, cinematic action, FBX animation
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US$1.00價格
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