Animation Details
Turn a walking interruption into a broad change of facing and a return to the original direction. Hit by Something While Walking_3 begins with upright alternating steps and low arm swings. The upper body leans back, one knee lifts and the character pivots until the back faces the viewer. The feet separate as the torso pitches forward into a bent-knee stance. Short recovery steps bring the figure around again, the chest rises and the earlier walking pattern resumes. The preview presents a staged hit reaction; no striking object is shown, and the movement does not establish a specific injury.
Technical Specifications
The listing identifies FBX as the animation format and names Hit by something while walking_3.zip as the download. Asset duration, frame rate, skeleton configuration, looping and root-motion behavior have not been verified from the files.
Compatibility and Production Workflows
Use an import and retargeting route supported by your animation tools; compatibility is untested. Review the facing change, crossing foot positions and torso rotation before integrating the motion. Check the recovery steps for ground contact and allow space for the widened stance. Match orientation and stride phase when preparing transitions to surrounding locomotion.
Suitable Uses
Consider the sequence for a scripted walking encounter, a fictional impact response or action-scene previsualization. The pivot, rear-facing stance and turn back create distinct beats for shot planning. A wider framing can keep the changing silhouette and feet visible throughout the interruption, helping the recovery remain clear as the character turns.
What's Included
The named ZIP is associated with the listing's FBX description. Archive contents and clip count remain uninspected here. The preview model, environment, props and effects are not verified as included.
Tags
walking interruption, turning reaction, backward lean, raised knee, widened stance, staged impact, walking recovery
top of page
US$1.00價格
bottom of page

















