Animation Details
Walk and aim with gun 005 raises the hands into aim during a walking passage, then progressively lowers into a compact ground-level stance. The preview begins with the arms held below the chest and the torso slightly inclined. As the character starts stepping, the hands lift toward the face and the head settles along the raised arm line.
The alternating strides continue while the knees bend more deeply and the hips descend. The finish is a tightly folded low pose, with one knee close to the ground and the hands still raised. This gives the sequence a gradual change in body height while preserving the aiming silhouette through the later movement.
Technical Specifications
File format: FBX, according to the existing listing. Motion category: walking aim with a progressive descent into a compact low stance. Source frame rate, skeleton details, root-motion path and seamless-loop suitability have not been confirmed.
Compatibility and Production Workflows
Unreal Engine use requires an appropriate skeleton for evaluating the walking-to-low-pose transition. Maya FBX import can support checking the changing body height against your scene. Review knee clearance, torso-to-thigh spacing and alignment with your separately added gun prop; these workflows have not been asset-tested.
Suitable Uses
Descending character approaches, walk-to-crouched-aim cutscenes, low-stance transition studies and action-game prototypes. The progressive lowering can provide a continuous visual change for a camera to follow before the character settles into the final pose.
What's Included
Attached download: Walk and aim with gun 005.zip. Internal archive contents have not been inspected.
Tags
walk-and-aim animation, progressive lowering, compact aiming pose, walking-to-crouch transition, character approach, low-stance movement, FBX animation
top of page
US$1.00價格
bottom of page

















