Animation Details
Walk with aim 003 maintains a raised aiming pose through walking steps and a final descent onto one knee. The preview begins upright with the hands near shoulder and face height, the forward hand slightly higher and the head inclined toward the arm line.
The feet alternate through short lifts and longer placements while the arms keep their elevated arrangement. Later, the knees bend more deeply, the torso pitches forward and a staggered step leads into the low finish. The continuous upper-body shape links the walking passage to the kneeling end, making the change in body level the clearest transition in the sequence.
Technical Specifications
File format: FBX, according to the existing listing. Motion category: raised-arm aiming walk with progressive knee bend and a kneeling finish. Source frame rate, skeleton details, root-motion path and seamless-loop suitability have not been confirmed.
Compatibility and Production Workflows
Unity humanoid workflows require a correctly configured Humanoid Avatar when evaluating the walking-to-kneeling change. MotionBuilder offers an FBX retargeting route after suitable characterization. Check shoulder height, final knee contact and alignment with your separately added weapon prop across the descent; these workflows have not been asset-tested.
Suitable Uses
Walk-to-low-aim transitions, character approach cutscenes, stance-change animation studies and continuous action shots. The sustained raised arms can preserve the character's visual focus while the legs bring the body into its lower ending pose.
What's Included
Attached download: Walk with aim 003.zip. Internal archive contents have not been inspected.
Tags
aiming locomotion, raised-arm walk, progressive knee bend, kneeling finish, stance-change animation, character approach, FBX animation
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US$1.00價格
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