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Animation Details

Walk and aim with Gun 004 includes a lowered-hand walking section between raised aiming poses. The preview starts with the head inclined toward the hands near face height. The arms then drop farther ahead of the torso as the body bends forward and the knees soften.

Short alternating steps move the feet through gathered and staggered placements while the character keeps this more compact posture. Later, the body steadies, the head changes direction and the hands rise back into the aiming arrangement before easing slightly lower again. This creates a useful aim, movement and re-aim progression with visible changes in the upper-body silhouette.

 

Technical Specifications

File format: FBX, according to the existing listing. Motion category: raised aim, lowered-hand walking and return to aiming. Source frame rate, skeleton details, root-motion path and seamless-loop suitability have not been confirmed.

 

Compatibility and Production Workflows

Maya FBX import can support blocking the changes in hand height against your camera and environment. MotionBuilder offers a retargeting route after suitable source and target characterization. Check the bent-knee stride and alignment with your separately added gun prop across the pose changes; these workflows have not been asset-tested.

 

Suitable Uses

Aiming-to-movement transitions, compact character approaches, stop-and-re-aim cutscenes and game-animation studies. The lowered middle section can distinguish the traveling beat from the more focused raised pose that follows.

 

What's Included

Attached download: Walk and aim with Gun 004.zip. Internal archive contents have not been inspected.

 

Tags

walk-and-aim animation, lowered-hand movement, return to aim, compact walking posture, character transition, cinematic locomotion, FBX animation

Walk and aim with Gun 004

US$1.00價格
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