Animation Details
A standing-to-kneeling animation with an asymmetric finish. The character shifts the feet, lowers onto one knee and keeps the other foot forward with the knee raised. The head tips down as the torso folds toward the legs.
While staying low, one hand moves across and down near the lowered knee, and the other settles near the raised thigh. Small arm and upper-body adjustments continue in the kneeling position. The preview finishes low rather than showing a return to standing, making the descent and settled pose the main elements to plan around.
Technical Specifications
File format: FBX, according to the existing listing. The source frame rate, skeleton structure, root motion and loop continuity have not been independently confirmed. Preview timing is not a verified specification for the delivered file.
Compatibility and Production Workflows
Blender FBX import provides a possible route for staging this motion beside a low scene element. After adapting it to your rig, check the supporting knee, forward foot and hand clearance around the thigh. In a game sequence, build any transition out of the kneeling pose separately. This workflow has not been tested with the archive.
Suitable Uses
Suitable for an explorer stopping to inspect the ground, a character pausing beside a low object, or a cinematic moment focused on tired or reflective body language. Its one-knee stance also offers a starting performance for a footwear-adjustment scene, with object contacts refined for your shot.
What's Included
Attached archive: Bends on knee.zip. The listing identifies FBX animation; archive contents have not been independently inspected. Character models, environmental objects and interaction logic are not confirmed as included.
Tags
kneeling animation, one knee, bending down, lowered head, ground inspection, character transition, cinematic acting, FBX animation
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US$1.00價格
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